Retro Radio

Concept and Design: Chris Mason

Electronics: Chris Mason

The time period between around 1980 and 1990 is unique in the history of computer game music.

Before 1980 computers were mostly only capable of making a “Beep”

After 1990 advances in storage meant it was possible to store complete digital soundtracks.

This window between 1980-1990 is the time when computers started getting dedicated audio hardware and programmers began experimenting to see how far they could push it.

This was the soundtrack to my childhood.

Music Credits:

Arcade Classics (C64) - Rob Hubbard

Monty On The Run (C64) - Rob Hubbard

Auf Wiedershen Monty (C64) - Rob Hubbard, Ben Daglish

One Man And His Droid (C64) - Rob Hubbard

Future Knight (C64) - Ben Daglish

Sacred Armour Of Antiriad (C64) - Richard Joseph

Hybris (Amiga) - Paul van der Valk

R-Type (Amiga) - Chris Huelsbeck

Deathstar Demo (Amiga) - Unknown

Klim’s Theme (Amiga) - U4IA

Gyruss (Arcade) - Masahiro Inoue

Outrun (Arcade) - Hiroshi Kawaguchi

Radio kindly donated by Alison Abernethy

Social Seed (Version 2)

Concept and Design: John-Paul Pochin

Fabrication: John-Paul Pochin

Programming: John-Paul Pochin

Electronics: John-Paul Pochin

What would happen if you came across a strange box in a random place. What are the lights? What does it do? How does it work? Is it a game? How many players does it need? Who can I get to play it with me?

An experimental project designed to cause people to pause from their busy lives for the moment and perhaps interact with strangers.


LED array (64x64)

Arduino Microcrontroller


Laser cut acrylic box

The Augmented Reality Sandbox

Concept and Design:

The Augmented Reality Sandbox was developed by the UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES,, supported by the National Science Foundation under Grant No. DRL 1114663.

For more information, please visit

Fabrication: Mark Soperman, John-Paul Pochin

The Augmented reality Sandbox is an opensource project. The software and even designs for the sandbox itself can be downloaded from the website above. Since the project was released many of these have been created throughout the world and numerous other projects have been created, inspired by this project.

The power of Opensource!


Kinect Sensor

Computer (Running Ubuntu Linux)



White Silica Sand


Concept and Design: John-Paul Pochin

Fabrication: John-Paul Pochin, Mark Soperman

Programming: John-Paul Pochin

Electronics: John-Paul Pochin, Douglas Sinclair

This project was inspired by a conversation with local composer Zeb Wulff. Zeb explained that a number of famous composers (and more recently 'Lorde') have a condition known as Synesthesia where senses are mixed to varying degrees. For some composers there is an association between music and colour. Do we all have at least emotional relationship with music – Do the different lamps and coloured lights represent different emotions ? What notes or chords should each of the lamps represent?


16 x Lamps

Addressable LED Strands (320 LEDs in total)

Wemos (Arduino like Microcontroller)

Electronic Keyboard


Concept and Design: M Ball

Programming: M Ball

Music: M Ball

A non-violent shooter in which you use alpha wavelength energy to loosen Misery's hold over your friends.

It runs on ID Tech 1 (the Doom engine) and uses the GZDoom source port.

The music was composed using Anvil Studio.

 Older versions of XStatic had more styilized graphics and a wider arsenal of weapons, but I wanted to keep this version simple and approachable. Feel free to write suggestions on the whiteboard, maybe new characters, new weapons or levels?