An exciting mutiplayer space "shoot 'em up" game configured for The Arcade as a three player game with the third player controlled by the computer.
A project about collaboration by John-Paul Pochin
A simple game, the aim of which is to safely land a space ship on the platform... but there is a catch :- Landing the space ship requires two people. One person controls the rotation of the space ship,l the other the thrust. Find somebody who can help you.
A nod to the 1984 video game (https://en.wikipedia.org/wiki/Tetris). The game is running on an Arduino Mega, driving a string of 128 Neopixel LED’s arranged in an 8 x 16 grid. Based on code written by Valentin Ivanov.
Chris is hoping to have a version of the classic “Snakes” game up and running on the same hardware before the end of “The Arcade”.
A project about recycling and cycling by John-Paul Pochin, Chris Leyland and Frog Twizzell
We very much live in a throw away society and while there are many examples of our wastefulness, this project focuses on printers. Despite all the resources that go into making a printer and the technology they contain, many are thrown away simply because they've run out of ink. Almost none are recycled and instead they slowly rot in landfills. This project uses an old redundant printer as a starting point to create an interactive game that represents the struggles and the obstacles cyclists face and demonstates the usefulness of some of the things we discard.
Many other parts in the project are recycled, including the projector (bought from the recycle centre for $5 and then repaired), and the bike that has been recycled from another art project ('The Last Tree' project for the 2013 Light Nelson event).
Thanks to Frog Twizzell for the 3D printed components and Chris Leyland for his help in putting this project together.
Artist Vicki Smith with the coding support of Hazel and Frog Twissell has dipped her toes into the narrative world of interactive fiction for this work in the Arcade exhibition. Interactive Fiction is both an historic game space and site of narrative worlds and an active community who create and offer puzzling through to poetic play spaces where the world is created in the imagination of the player.
In the Arcade exhibition Finding Lucinda Fairweather is encountered as a text based play on a laptop. The game sits under an artwork that playfully offers two clues to both the play and the content by 'looking into the googles' Finding Lucinda Fairweather a prologue to a larger work, its resolution offers an article that will be an object in the larger world which is intended for release in 2016